Author name: Jonathan

New Inspiration

First meeting with technical supervisor, Matthew Bett taken place today. The meeting was very productive and the outcome was excellent as the discussions fuelled ideas and probably a new direction for the project. Previously, simpler lighting techniques were considered such as height based lighting, slope lighting and lightmapping algorithms. Currently, the consideration of rendering a […]

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Cloud Shadows?

I found another cool example that I would wish to implement in my demo – Cloud shadows on terrain. I think it would be very cool especially if the shadow is smooth and follows the curvature of the terrain surface. I wonder what happens if shadows overlapped though, ie the shadow from clouds with the

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Worksheet #3

At the moment of writing this I am still waiting to see Matt Bett to discuss particulars of my project. The meet is currently scheduled to this Friday. So there could be some changes pending this post which I will update as necessary. Introduction Computer generated 3D terrain is important and popular in many applications.

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Lightmaps

Found this cool clip showing the use of lightmaps and some optimization implemented to increase FPS. This is done in OGRE though but it does give me some idea what to do with my project. Instead of just top down view I will incorporate real 3D view. credits of video to : HexiDave

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Worksheet #2

How fast time has passed and its now week 3! Anyway, will attempt to answer the questions posed in Worksheet #2 Formulate a research question for your project. I have decided to forward my research question or rather research topic as ” An investigation into real time lighting effects for procedurally generated terrain “. I

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